SKU: 86540535142

2-Sitzer Albert Sitzsacksofa - Teddy Kunstfell Creme

Sale price$152.95 Regular price$169.95
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Description

2-Sitzer Albert Sitzsacksofa - Teddy Kunstfell CremeBeschreibung Dieses bergroe Sofa Sitzsack wrde eine fantastische neue Ergnzung fr Ihr Wohnzimmer machen. Dieser Sitzsack ist entweder als 2 oder 3 Sitzer erhltlich. Es gibt auch die Mglichkeit, einen passenden Fuhocker hinzuzufgen. Es ist keine berraschung, dass dieser Sitzsackstoff zu einem der beliebtesten Stoffe der Saison geworden ist. Sehr weich und kuschelig, es ist der perfekte Stoff fr die kalten Winterabende. Niemand kann der Weichheit dieses

Beschreibung

Dieses übergroße Sofa Sitzsack würde eine fantastische neue Ergänzung für Ihr Wohnzimmer machen. Dieser Sitzsack ist entweder als 2 oder 3 Sitzer erhältlich. Es gibt auch die Möglichkeit, einen passenden Fußhocker hinzuzufügen.

Es ist keine Überraschung, dass dieser Sitzsackstoff zu einem der beliebtesten Stoffe der Saison geworden ist. Sehr weich und kuschelig, es ist der perfekte Stoff für die kalten Winterabende. Niemand kann der Weichheit dieses Stoffes widerstehen, Sie werden ihn den ganzen Tag lang knuddeln wollen.

Die hohen Seiten und Rückenlehne machen diesen Sitzsack zu einem sehr bequemen Kuschelsitz, und die breiten Sitzflächen machen ihn geräumig und bequem für Erwachsene und Kinder.

Aus einem haltbaren Stoff mit hoher Scheuerzahl hergestellt. Diese Sitzsäcke sehen toll aus, sind äußerst strapazierfähig, pflegeleicht und sehr modern.

Auf Lounge Pug® Sitzsack-Stühle wird 2 JAHR GARANTIE* gegen Verarbeitungsfehler gewährt. Sie sind aus mehreren Stoffen und in vielen Farben erhältlich, Design aus GROSSBRITANNIEN.

Merkmale

  • Geliefert mit langlebigen SupremeX® Polystyrolkugeln
  • Kindersicherer Reißverschluss verhindert Zugriff auf die Füllung
  • Nachfüllbar
  • Doppelte Reißverschlüsse für zusätzliche Sicherheit
  • Entwickelt unter dem Gesichtspunkt der Kindersicherheit
  • Britisches Design
  • Flauschig weich und kuschelig
  • Für Paare – 2 Erwachsene haben bequem Platz
  • Leicht und mühelos zu transportieren
  • Auf Wunsch verfügbar mit einem Fußhocker (Fußhocker NICHT inbegriffen)
  • Nicht geeignet für KINDER UNTER 36 MONATE
  • Montage erforderlich
  • Wir sind dabei, unser Markenlabel von Rot auf Grau umzustellen. Aus diesem Grund kann die Farbe des Labels, das Sie erhalten, abweichen

Grösse

*Bei den Maßangaben handelt es sich um ungefähre Werte.

  • Albert 2-Sitzer Sitzsack Sofa: Höhe 55 cm, Tiefe 65 cm, Breite 140 cm
  • Optionale Fußhocker: Höhe 25 cm, Tiefe 40 cm, Breite 70 cm
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SKU: 86540535142

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NS
Houston, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Draper, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Grantham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Lowell, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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