SKU: 71910967162

Victron Blue Smart IP22 12/30 (3 uitgangen) Acculader

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Description

Victron Blue Smart IP22 12/30 (3 uitgangen) AcculaderDe Blue Smart IP22 lader De Blue Smart IP22 lader is de nieuwe professionele acculader met ingebouwde Bluetooth. De Blue Smart IP22 lader kan worden gebruikt voor apparaten in uw werkplaats en voor motorvoertuigen, zoals (klassieke) auto's, motoren, boten en campers. Bluetooth Smart De Blue Smart IP22 acculader is de draadloze oplossing om de spanning en stroom in de gaten te houden, om de instellingen te wijzigen en om de acculader te updaten als

De Blue Smart IP22-lader
De Blue Smart IP22-lader is de nieuwe professionele acculader met ingebouwde Bluetooth. De Blue Smart IP22-lader kan worden gebruikt voor apparaten in uw werkplaats en voor motorvoertuigen, zoals (klassieke) auto's, motoren, boten en campers.

Bluetooth Smart
De Blue Smart IP22 acculader is de draadloze oplossing om de spanning en stroom in de gaten te houden, om de
instellingen te wijzigen en om de acculader te updaten als nieuwe eigenschappen beschikbaar worden.

Uiterst efficiënt
Met een efficiëntie tot 94% ontwikkelen deze acculaders tot vier keer minder hitte in vergelijking met de industrienorm.
En zodra de accu volledig is opgeladen, daalt het stroomverbruik naar 0,5 watt en dat is vijf tot tien keer beter dan de
industrienorm.

Adaptief 6-traps laadalgoritme: test - bulklading – absorptielading - herconditionering – druppellading – opslag
De Blue Smart lader is voorzien van een door een microprocessor gestuurd 'adaptief' accubeheer. De adaptieve functie
optimaliseert automatisch het laadproces afhankelijk van hoe de accu wordt gebruikt.
Opslag-modus: minder onderhoud en veroudering als de accu niet wordt gebruikt
De opslag-modus wordt geactiveerd als de accu gedurende 24 uur niet wordt ontladen. In dat geval wordt de
drijfspanning verminderd tot 2,2V/cel (13,2V voor 12V-accu) om gasvorming en corrosie van de positieve platen te
minimaliseren. Eens per week wordt de spanning opnieuw verhoogd tot absorptieniveau om de accu weer 'bij te laden'.
Dit voorkomt stratificatie van het elektrolyt en sulfatering, de hoofdoorzaak van voortijdig falen van de accu.

Laadt ook lithium-ion (LiFePO4) accu's op
LiFePO4-accu's worden opgeladen met een eenvoudig algoritme van bulklading – absorptielading – druppellading.
Instelling NIGHT en LOW
In de modus NIGHT (nacht) of LOW (lage stroom), wordt de uitgangsstroom verlaagd tot max. 50% van de nominale
uitgangsstroom en wordt de acculader geheel geruisloos. De modus NIGHT eindigt automatisch na 8 uur. De modus LOW
kan handmatig worden beëindigd.

Beschermd tegen oververhitting
De uitgangsstroom neemt af als de temperatuur tot 50ºC stijgt, maar de Blue Smart lader valt niet uit.

Elf LEDs voor statusindicatie
Laadalgoritme: TEST / BULKLADING / ABSORPTIELADING / HERCONDITIONERING / DRUPPELLADING / OPSLAG / GEREED
MODE-knop voor het instellen van: NORMAAL (14,4V) / HOOG (14,7V) / HERCONDITIONERING / LI-ION

Documenten

Specificaties

Beveiliging Omgekeerde polariteit
Kortsluiting uitgang
Voltage 12 VDC
Model Victron smart IP22
Uitgangen 3
Geschikt voor 150-300 Amp
Laadstroom 30 A
Geschikt voor Gel
AGM
Lood
Li-ion
Bluetooth Ja
Beschermingsklasse 22 IP
Merk Victron
Categorie Acculaders
EAN Code 8719076037460
Artikelcode 772466
Vendorcode BPC123048002
Verpakking Stuk(s)
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SKU: 71910967162

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NS
Natrona Heights, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Lowell, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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